This simulation shows a simple model of a looping coaster. To avoid too complicated calculations, a circular form is assumed; inlet and outlet, if existing, are rectilinear. These conditions are unsuitable for a real looping coaster, as they would cause sudden and extreme changes of the acting forces; the risk of injury for the passengers would be considerable. Frictional forces and self-rotation of the ball are neglected.
Essentially, three cases can be distinguished:
The control panel on the right side allows the essential parameters to be set. The first button brings the simulation into the initial state. You can start or stop and continue the simulation with the other button. Two radiobuttons allow you to choose between 5× and 50× slow motion. Four input fields are available below, for the circle radius, the initial height, the gravitational acceleration, and the mass. The input must be completed with the Enter key; entries outside the permitted range will be modified. In the lower part of the control panel you can set, among other things, whether the velocity vector is to be drawn in. Furthermore, there is a selection option whether weight force and contact force or tangential and radial force are to be displayed. Finally, you can specify whether the total force and the corresponding parallelogram of forces should be visible.
In the drawing area, besides the experimental set-up, two clocks can be seen. The upper clock shows the time that has elapsed since the start of the experiment. The second clock is started only when the rolling ball passes the lowest point of the circular path for the first time. In the lower part of the drawing area, the values of relevant variables are indicated. At the right side there are two comparison arrows for the velocity and force arrows of the drawing.